STUG Changelog
+ Fog of War: You can only see enemies near your tank
+ Controller support: Play and navigate menus with a gamepad, with rebindable buttons in Settings
+ Map Scripting and I/O system: logic, random numbers, player key presses, physics forces, collisions, dialogue, and more
+ Map dynamic object constraints: hinge, rope, slider, weld, or gear
+ Mapping Documentation: Documentation Here
+ Sound Emitters: Maps can now play positional audio and custom sounds
+ Effect Emitters: Maps can now spawn visual effects and use custom images
+ Dynamic Lights: Lights now support animated patterns
+ Spawners: Maps can spawn entities at runtime using templates and I/O triggers
+ Game Events: Maps can react to round starts, player kills, nuke events, and more
+ New map objects: nukes, landmines, grenades, artillery, airstrikes, and deployable walls
+ Map vehicles: custom scale, skins, and AI control
+ Capture points: custom capture speed, and in Conquest, custom point value and score rate
+ Maps can control tileset animations and adjust or turn off fog of war
* Large and ultrawide screens no longer see farther than other screens
* Improved rendering performance
* Fixed memory usage growing during long sessions
* Fixed the tutorial and Tank Ball tutorial starting every time when your browser blocks cookies. You can now skip them instead
* Improved game loading on slow connections
2/4/2026
+ Added new leaderboards
5/20/2025
+ Added an aiming line that shows when aim is blocked (Can be disabled)
* Prevent firing when turret is not aligned with crosshair (Can be disabled)
* Fix various gamemode issues when players fall into a pit
5/18/2025
+ Added map voting at game end
+ Added voting for approved community maps
* Walls now despawn after 3 minutes
* Decreased AFK timer to 1 minute
11/3/2024
+ Squad System: Allows 4 players to enter matchmaking and play together on the same team
+ Added Team and Squad chat in game
+ Added send message button to in game player menu
* Team balancing now primarily uses gamemode specific Win/Loss instead of Kills/Deaths
* Change matchmaking to prioritize games that are not playing yet
* Increase lobby wait time if player count is less than half
* Improved matchmaking and server scalability
10/3/2024
+ Custom public/private games with map selection (They do not earn XP)
+ User generated maps can now be uploaded and played in custom games
+ New Gamemode: Hunted
* Various map editor changes and improvements
* Game list now shows current map name
* Fixed local replays sometimes not saving (again) and increased limit to 25
* Improved low quality performance in Battle when round end ring is visible
* Fixed Battle ring killing players after round end
3/25/2024
+ Conquest: Matches now end with a nuclear bomb after a team holds all points for 35 seconds
+ Battle: After 2 minutes a shrinking ring will activate that kills players outside of it
+ Boosts can now be activated while playing a game
* Changed how often Conquest scores tick up
* Fixed local replays not always saving
* Improved performance a bit
3/10/2024
+ Conquest maps are now in rotation for Battle
* Wins/Losses/Draws now only get recorded if you have played for at least half of the match
* Win XP is now based on how long you were in the match
* Reduced lobby wait time to 15 seconds
* Game list page is now limited to current selected region
* Improved lag compensation
* Fixed smaller screens having farther vision in some cases
* Fixed Icebreaker replays not loading properly
* Removed rear shots in Battle from daily challenges
* Improved map loading to hopefully fix visual "grey box" glitches
* Bans/mutes can now have expiration times
12/17/2023
+ New Map: Icebreaker (Conquest)
+ New Bundle: Holiday Bundle
* P-70 Serf: Updated side armor
* CY-76 Longbow: Updated side armor
* M4 Jumbo: Turn Force 62N⋅m -> 56N⋅m, Turret Speed 37°/s -> 26°/s
* SI-2 Tsar: Turn Force 68N⋅m -> 59N⋅m, Turret Speed 34°/s -> 24°/s
* Panthera: Turn Force 68N⋅m -> 60N⋅m, Turret Speed 47°/s -> 41°/s
* Tigress I: Turn Force 56N⋅m -> 51N⋅m, Turret Speed 34°/s -> 32°/s
* Queen Tigress: Turn Force 62N⋅m -> 53N⋅m
* Hefty Mk. 1: Turn Force 74N⋅m -> 68N⋅m, Turret Speed 36°/s -> 34°/s
* C3 Half-Track: Reload 3.5s -> 3.9s, Engine Reverse 120hp -> 108hp
* Increased XP for winning a game to 2500
* Increased XP for a point being captured to 400
* Landmines now despawn after 2 minutes
* Increased bot amount in Conquest
* Changed bot behavior in Conquest
* Increased guest game XP cutoff to rank 25
10/17/2023
+ Added progress indicator for when you are repairing
+ Added game merging on round end if player count is low
* Repair time is now based on armor thickness (Min 8 sec, Max 12 sec)
* Lower caliber shells now have more penetration
* Higher caliber shells now have less penetration
* Penetration now decreases with shell travel distance
* Wall ricochet angle now increases with each ricochet
* Capture the Flag: Flags are now captured by taking them into a friendly capture zone
* Hamonag AT: Updated front armor hitbox
* Cheetah: Updated front armor hitbox
* Pummeler II: Updated front armor hitbox
* LT Mk. VI: Armament 53mm -> 47mm
* E1 Starhund: Decreased armor hardness, decreased shell penetration power
* Fixed map editor not starting play without a map name
* Fixed players sometimes appearing under objects on round end
* Fixed round end rank percentage rounding error
9/29/2023
+ Added lag compensation setting
* Improved map loading on slower connections
* Changed Free for All XP rate to 0.85
* Fixed Tiger Hunt capture ring sometimes not working properly
* Fixed gold claim issue
* Fixed daily rewards issue
* Fixed players sometimes being able to glitch out of the map on Jungle map
* Server optimizations
9/24/2023
+ New map editor (No way to host matches with custom maps yet)
+ Gamemodes now automatically rotate every 7 days
+ Player cards now show on round end
+ New Gamemode: Team Deathmatch
* Tiger Hunt: Can now win by killing queen or by capturing circle in the center
* Players below rank 25 are now weighted lower for matchmaking
* Optimized map loading
* Fixed login not always working in Firefox
* Fixed win/draw issue with free for all gamemodes
* Fixed players sometimes spawning at map center in free for all gamemodes
* Fixed killfeed in Tank Game
* Weighted XP more for picking best replay at end of match
* Improved shell rendering with low FPS
* Increased Tigress, Panthera, and ANT-57 barrel length
5/11/2023
+ New Gamemode: Tank Ball
+ New Bundle: Scorched Earth Bundle
+ New Camos: Cubist, Flaming, Ocean, Retro
+ New Decal Bundles: Fungus, Streets, Jersey, Scars
+ New Emotes: Salty, Tabby
+ Added versus indicator to Battle
+ Added setting to disable screen shake
* Ram damage is now based on tank type and weight
* E1 Starhund: Reload 1.5s -> 2.1s, Armament 26mm -> 30mm
* Haus: Engine Boost 650 hp -> 900 hp
* Jagdsherwin: Updated front armor hitbox
* Fixed vehicles being able to fire through walls
* Fixed multiple rams sometimes happening
* Fixed chat not closing when escape is pressed
* Fixed scoreboard not working during replays
4/12/2023
* Changed Gamemode: Tank Game
* Tank Game: Changed vehicle lineup
* Removed and updated some challenges
* Challenges no longer show in private games
* Updated shop tab art
3/13/2023
+ Added daily challenges
+ New theme music for menu and in game
+ Added setting for music volume
* Changed Gamemode: Capture the Flag
* Landmines now explode near the flag in CTF
* M42 Chuffy: Decreased hitbox size over tracks
* Pummeler II: Engine Reverse 176hp -> 218hp, Armament 46mm -> 50mm
* Fixed AFK kick sometimes kicking dead players
* Fixed replays sometimes following the shot of the victim
2/23/2023
* Changed Gamemode: Free for All
* E1 Starhund: Increased hitbox size by about 30%
* Haus: Turret Speed 9°/s -> 11°/s
* VK-1 Bogatyr: Armament 83mm -> 84mm
* Improved spawn turrets
* Fixed map textures sometimes not loading
* Decreased spawn protection in battle mode
2/19/2023
+ Added rank icon to game list
* Made option to join invite code more apparent
* Improved error handling when your session is expired
* Ensure scrollbars show properly in menus
1/28/2023
+ New Gamemode: Mystery Tanks
+ New Gamemode: Free for All
+ Added settings for key binds
* Free login rewards are now limited to 100 per boost type (Use your boosts!!)
* Improved bot movement
* Haus: Rear Armor 61mm -> 91mm
* Updated gamemode icons
* Decreased AFK timer from 3 to 2 minutes
* Fixed grenade lag in low quality mode
* Players below rank 18 have a K/D lower score for matchmaking
12/16/2022
+ Added Premium Emotes: Big Brain, Locomotive, Spilled Milk, Spin to Win, Total Cheese
+ Added Free Emotes: GG, Heart, Negative, Peace, Retreat
+ Added Emote equipping
+ New Limited Time Camo Bundles:
Holiday Digital, Holiday Holly, Holiday Splinter, Holiday Sweater
+ New ping location animation
+ You can now press E to ping a location
* Updated game menu
* Disabled team joining in public lobbies to force auto balancing
* Conquest: Badly losing team now gets 25% respawn timer decrease
* Increased spawn protection
* Fixed duplicate Queen Tigress issue in Tiger Hunt
12/2/2022
+ New Map: Battlements (Conquest)
+ New Lobby and Round End UI
+ New Premium Vehicle: P-34/85 Pixel
+ New Premium Vehicle: Sturg III Pixel
+ New Premium Vehicle: Pummeler IV Pixel
+ New Premium Vehicle: M42 Chuffy Pixel
+ New Premium Vehicle: M4 Sherwin Pixel
+ New Camo Bundles: Party, Plaid, Cow
+ New Decal Bundles: Space, Cow
+ Added emotes (Use with Right Click or CTRL)
+ Added drift marks for wheeled vehicles
* Changed Gamemode: Tiger Hunt
11/16/2022
+ New Premium Vehicle: SI-2 Wasteland
+ New Premium Vehicle: C3 Half-Track Jungle
+ New Premium Vehicle: Hamonag AT Death Clown
+ New Premium Vehicle: M88 Greyman Gunboat
+ New Premium Vehicle: VK-1 Imperial
* Increased premium vehicle bonus from 10% to 20%
* Increased premium skin bonus from 8% to 12%
* Fixed replays not always working in battle mode
11/13/2022
* Changed Gamemode: Tank Game
* ZAG-MM Tachka: Updated front armor hitbox
* ZAG-HG Scythe: Updated front armor hitbox
* Fixed ability kills not being tracked on replays
* Fixed replays sometimes tracking invalid players
10/31/2022
* Improved how replays are selected
* Fixed AFK kicking not working sometimes
- Removed Halloween Bundle
10/19/2022
+ New Gamemode: Capture the Flag
+ New Bundle: Halloween Bundle
* Updated E1 Starhund sprite
* Fixed issue with Global Top Replays
* Haus: Engine Boost 550 hp -> 650 hp, Turn Force 25 N⋅m -> 26 N⋅m
9/14/2022
* Shells now vary ricochet angles slightly the more it ricochets
* Fixed game list joining issues
* Fixed menu music issue
9/10/2022
+ New rank icons
+ Added daily global top replays
+ Replays now show player name
* Fixed server crash
9/1/2022
+ New Vehicle: Pummeler II
+ New Vehicle: Pummeler III
+ New Vehicle: Pummeler IV
+ New Vehicle: Heckler
+ New Vehicle: Jagdpanthur
+ New Vehicle: Panthur
+ New Vehicle: Tigress I
+ New Vehicle: Queen Tigress
+ New Vehicle: Haus
+ New Vehicle: Stub III
+ New Vehicle: Stub IV
+ New Vehicle: Hamonag AT
+ New Vehicle: Cheetah
+ New Premium Vehicle: Tigress I Desert Ace
+ New Premium Vehicle: Heckler Bocage Ace
+ New Gamemode: Tiger Hunt
+ New Map: Garrison (Battle)
+ New Decal Bundles: Taunts 1, Taunts 2, Taunts 3, Motherland
+ New objective icons
+ Added password reset function
* Updated faction images and names
* M5 Stout: Reload 2.75s -> 3.2s
* Tigress I: Weight 23t -> 24t
* M4 Jumbo: Reload 6s -> 6.4s
* M4 Jumbo: Weight 23t -> 23.5t
* Fixed name shadows sometimes being white
8/5/2022
+ New Premium Vehicle: M4 Jumbo Furious
* Improved network connections
* Implemented auto reconnect on connection loss
* Improved aiming for vehicles with limited turret/barrel rotation
* Improved invite links
* Updated wheels
* Changed name coloring
8/1/2022
+ New Premium Vehicle: VK-2 Warthog
+ New Premium Vehicle: Jagdsherwin Ambush
* Fixed players sometimes spawning in each other in battle
* Fixed round indicators sometimes displaying incorrectly
* Fixed hitbox and layering issues on Caverns map
* Fixed artillery smoke not showing in low quality
* Fixed CY-122 not being able to get point blank hits
* Fixed music sometimes double playing
7/27/2022
+ New lighting and color correction (High Quality only)
+ New Vehicle: VK-1
+ New Vehicle: VK-2
+ New Vehicle: SI-2
+ New Vehicle: ANT-57
+ New Vehicle: ZAG-MM
+ New Vehicle: ZAG-HG
+ New Vehicle: M61B Butcher
+ Added more bots to Conquest
+ New garage
+ Added tips to death screen
* M88 Greyman: Armament 30mm -> 35mm
* M88 Greyman: Reload 2.0s -> 2.3s
* M88 Greyman: Front 2 sides now count as front armor instead of side armor
* Updated Map: Caverns (Battle)
* Updated Map: Battlements (Battle)
* Updated low quality to improve performance
* Light vehicles capture points slower
* Heavy vehicles capture points faster
* Improved Tank Game spawning
* Increased Tank Game time limit to 15 minutes
* Vehicle details now show more info
* Test drive now includes vehicle abilities
* Updated tutorial
* Conquest scores now show on HUD
* Team joining is now disabled for public Battle games
* Shell size is now based on gun caliber
* Shell sound is now based on gun caliber
* Fixed game still disconnecting even after asking
* Fixed XP messages sometimes not displaying after death
* Fixed scoreboard not showing during replays
6/30/2022
+ New Map: Artillery (Battle)
+ New Map: Strangefields (Battle)
+ New menu buttons
+ New menu cursor
+ New killstreak HUD
+ Added experimental gamepad/controller support (Enable in settings)
+ Added damage indicators to show the direction of an attacking enemy
+ Added new sounds when taking damage
+ Added settings to disable HUD
* M108 Wolfcat: Armament 99mm -> 108mm, Reload 5.5s -> 5.75s
* M4 Jumbo: Turret Speed 43°/s -> 37°/s, Reload 5.6s -> 6.0s, Turn Force 0.11 -> 0.1
* Chuffy: Weight 21t -> 20t
* M61 Half-Track: Armament 30mm -> 32mm, Reload 2s -> 1.8s
* Enabled join team button in private games
* Rank is now weighted in to team balancing (K/D is still the base value)
* Bot skill now adjusts to average player rank in a game
* Improved matchmaking
* Optimized Snowfall map
* Improved server performance for replays
* Research on trees other than the starter is now locked below rank 12
* Improved in-game chat
* Improved killfeed
* Tank Game now requires sign in to play
* Hitting a player with spawn protection no longer gives XP
* Added delay to death cam
* Enabled XP boosts for Tank Game
* Fixed pointblank hit displaying as a rear hit
5/2/2022
+ New Map: Artillery (FFA Only)
+ Added Tank Game to private game gamemode list
* Fixed Jungle map collisions
* Fixed Tank Game late round join spawn issue
* Fixed some disconnect/crash issues
4/26/2022
+ New Map: Jungle
+ New Gamemode: Tank Game
+ New Map: Strangefields (FFA Only)
+ Added login rewards for each consecutive day you login
+ Added decal system and purchasable decals
+ Added post death modal showing who killed you
* Improved team balancing
3/3/2022
+ New WIP Map: Canal
* Updated Map: Cargo
* Fixed team balance issue when a player joining presses ready button
* Fixed invisible wall on Wadi map
* Updated scorch and impact effects
2/22/2022
+ New WIP Map: Battlements
+ New WIP Map: Caverns
+ Updated Map: Wadi
* Join button is now removed for team with 2 more players than the other team
* Purchased premium camos now apply for all vehicles
* Increased some camo requirements slightly
2/13/2022
+ Added 80 new unlockable camos
+ New Vehicle: Weevil
* Changed starter heavy vehicle to Weevil
* Changed autobalancing to use K/D instead of total XP
* Increased Hefty Mk. I reload from 6 seconds to 6.8
* Decreased light tank boost recharge from 12 seconds to 10
* Increased heavy tank boost recharge from 12 seconds to 15
2/10/2022
+ Added setting to disable bots in private games
* Reduced conquest max players from 20 to 16
* Disabled team selection on round start
* Reduced saved replays from 15 to 10
2/8/2022
+ New premium camos
* Player rank now shows on lobby screen
* More autobalance improvements
2/4/2022
+ New Map: Snowfall
* Improved autobalancing
* Fixed round end kill/assist badges not showing
* Reduced AI turret ranges
2/2/2022
+ Added autobalancing based on player skill
+ Added AI turrets at spawn to prevent spawn camping
+ Added sound volume slider in settings
+ Added chat filter
* Bots will now destroy deployed walls
* Guests now have a number
* Fixed some gold claim issues for new users
1/30/2022
* Fixed cosmetics sometimes not loading in garage
* Changed amount of recordings stored from 20 to 15
* Fixed game server crash
* Fixed round start loading issue
* Fixed round end screen issue when joining a game
1/25/2022
+ Enabled buying gold
* Fixed HUD not scaling with screen size
* Fixed players sometimes getting stuck spectating
1/21/2022
+ New landmine sprite
* Improved in game UI responsiveness
* Improved respawn timing
* Fixed players sometimes spawning in the same place
1/19/2022
+ Added image previews to replays
* Increase camo offset limits
1/18/2022
+ Added Battle gamemode
+ New debris when a wreck is destroyed
+ Added premium camos
+ Added new premium vehicles
+ Added key hints for killstreaks
1/11/2022
+ Added XP boosts
* Increased research XP requirements
* Fixed camera sometimes not locking to player in replays
* Fixed long replay issues
* Fixed dead vehicles not showing in the correct place in replays
1/8/2022
+ New Vehicle: P-70
+ New Vehicle: PT-5
+ New Vehicle: P-34/85
+ New Vehicle: CY-76
+ New Vehicle: CY-122
* Added progress bar to current research
* Research progress now shows at round end
1/6/2022
* Improved research tree
* Fixed friendly ricochets giving XP
* Fixed cosmetics being reset on page change
1/3/2022
+ New Vehicle: M42 Chuffy
+ New Vehicle: M88 Greyman
+ New Vehicle: M61 Half-Track
+ New Vehicle: M4 Sherwin
+ New Vehicle: M4 Jumbo
+ New Vehicle: M108 Wolfcat
+ New Vehicle: M70 Beast
+ New Vehicle: Jagdsherwin
* Updated boost sound effects
* Improved repair effects
* Fixed wheeled vehicles moving while repairing
12/30/2021
+ Added video downloading for replays
+ Added claiming free gold
+ Added shop
* Improved shadow performance
* Improved visibility on smaller screens
* Improved low quality performance
12/16/2021
+ New UI
* Cosmetics are now saved even when vehicles are switched
* Fixed game invite issues
11/30/2021
+ Added slomo sound effect
* Fixed keys being stuck when window loses focus
* Fixed round end screen disappearing when a player leaves
* Optimized websocket connections
11/5/2021
* Fixed bot balance issue
* Updated logo and styling
11/4/2021
+ Added win/loss and playtime stats
* Increased starting bot count
* Improved loading
11/3/2021
+ Added stats on profile page
+ Added stats for each vehicle
* Improved damage feedback
* Decreased debris and scorch mark lifetime
* Improved Wadi map readability
* Improved timer UI
* Improved damage feedback
10/30/2021
+ New research tree
10/25/2021
+ New Vehicle: Pike SPG
10/23/2021
+ Added killstreaks
10/21/2021
+ New Vehicle: Hefty Mk. I
10/20/2021
+ New Vehicle: P-34/76
10/19/2021
+ Added ramming damage when boosting
+ Destroyed vehicles can now be opened to get repair kits
10/15/2021
+ New garage
+ Added vehicle track trails
+ New menu backgrounds
+ New Map: Wadi
+ New Vehicle: M5 Stout
+ New HUD
+ Added kill and assist medals
* Shell caliber and armor thickness now affects shell penetration
* Map Updated: The Pit
* Changed damage font
* Vehicles now have different reverse stats
* Improved kill animations
* Improved focus issues
* Fixed round end not showing winners
* Fixed ricochet killing players that are repairing
9/17/2021
+ Added replays on profile
* Bouncing shots off your tank now gives XP
* Barricades and dead tanks can now be destroyed
* Fixed chat sometimes losing focus
9/15/2021
+ Added sound effects when a shot misses your tank
* Improved engine sound effects
* Decreased bot difficulty
9/14/2021
+ Added settings
* Fixed killfeed display issues
* Improved networking
* Fixed replay movement issues
6/21/2021
+ Added a killfeed
* Special abilities now reload after 3 kills
* Increased visibility of vehicle outlines
* Fixed issue with lobby ready button sometimes disappearing
* Can now press enter to open chat
* Fixed some other chat issues
6/19/2021
+ New Map: Tank Park
+ New Gamemode: Conquest
5/20/2021
+ Added 4 second respawn invincibility
* Set capture the flag to the default gamemode for now
* Removed The Pit from map rotation until matchmaking is implemented
5/16/2021
+ New Vehicle: Light Scout
+ New Vehicle: Medium Halftrack
+ Light Scout Ability: Artillery
+ Medium Halftrack Ability: Airstrike
5/9/2021
+ Implemented new hitboxes for vehicles
5/4/2021
* Updated tutorial
3/5/2021
+ Added new tutorial
+ Added arrow under player tank to show direction
3/2/2021
+ Assault Gun now has Colossus ability
* Fixed team auto balance issue with bots
3/1/2021
+ New explosion effects
+ New tank impact effects
+ Added damage effects where shots hit vehicles
2/27/2021
* Fixed replays sometimes not starting properly
2/26/2021
+ New kill effects
+ New boost effect, again
+ New shot hit effects
* Improved shot/ricochet latency compensation
2/25/2021
+ New boost sound effects
+ New smoke and scorch effects
+ Added wind system for smoke
* Grenades and landmines now do a max of 85 damage
2/23/2021
+ New grenade
+ New explosion sound effects
+ New boost effects
* Chat is now blue for friendlies and red for enemies
* Grenades can now be launched over walls
2/22/2021
+ Added standalone registration/login
* Assault Gun and Light Tank are now locked behind ranks
2/21/2021
+ New HUD
+ Added menu sounds
* Battle gamemode now has a max of 7 rounds
2/20/2021
+ New sounds for ricochets, wall and tank impacts, reloads, and others
* Damage is now shown when hitting an enemy
* Total XP now shows for a shot
2/19/2021
+ Implemented tutorial
+ Added new sounds for shots, hits, and kills
* Firing now adds a bit of force to vehicles
* Fixed sound issues in replays
* Made bots less accurate
2/16/2021
+ Implemented abilities for tanks, activated with 'Q'.
+ Medium Tank Ability: Grenade
+ Assault Gun Ability: Landmine
+ Light Tank Ability: Deployable Wall
* Implemented new crosshair
2/15/2021
* You can now shoot while repairing
* Improved bot AI
* Made bots a bit easier
* Small bug fixes
2/14/2021
+ New Map: Cargo
2/11/2021
+ Implemented sign in
+ Implemented basic garage
+ Implemented new effects
2/9/2021
+ Implemented tank camo system
+ Added outlines for enemy and friendly tanks
* Updated Pixi.js version, should be more performant
2/8/2021
+ New Map: Trainyard
+ New Map: The Pit
+ Added map rotation
2/5/2021
+ Shot XP for long shots
* Destroyed tanks now keep their turrets
* Improved replays
* Improved bots
2/2/2021
+ Implemented simple bots to balance teams
1/15/2021
* Rear tank hits are now always an instant kill
* Fixed game chat not resetting to game controls after hitting enter
1/13/2021
+ New gamemode: Tag
+ New test map: Square
+ Added ability to ping allies with middle mouse button
+ Names in chat are now the color of their team
+ Game end now shows XP earned and kills for each player
+ Global chat can now be opened/closed with "t"
* Decreased max player count to 8
* Increased battle round time to 2 minutes and 30 seconds
* Dead tanks now despawn after 1 minute in gamemodes that allow respawns
* Decreased max shell bounces from 12 to 4
* Battle gamemode round winner is now determined by amount of players left alive
* Improved replay reliability(hopefully)
* Fixed chat during replays
1/5/2021
+ Replay system
* Shots ricochet more on walls
10/30/2020
+ New test map: Long Map
+ New test map: Tractor Factory 2
+ New UI
+ New tank types
8/14/2020
+ New ricochet effect
+ New aiming reticle
* Fixed shells not hitting if your barrel is in the entity
* Changed Battle mode to be 5 rounds
* Battle mode now switches spawns each round
8/12/2020
+ New gamemode: Battle
* Fixed turret offset
8/11/2020
+ New map: Tractor Factory
+ New tank textures
6/14/2020
+ Added repair button
* Improved capture the flag gamemode
6/12/2020
+ Added capture the flag gamemode
1/29/2020
+ Initial alpha release