STUG.io is a free skill based 2D multiplayer tank game with exaggerated shell ricochet physics. Battle other players in a full on tank war! STUG.io is one of the best tank games available online for free! Each match is an intense battle featuring multiple different tank types and abilities.
STUG is inspired by real tank combat with a twist on shell bouncing and ricochets. Destroy enemy tanks, research and unlock new weapons, work with your team, and fight your way to the top.
STUG is owned and developed by Bombsight Games. We can be contacted there or by emailing contact@bombsightgames.com.
Feel free to contact us with ideas you may have!
+ New Map: Artillery (Battle)
+ New Map: Strangefields (Battle)
+ New menu buttons
+ New menu cursor
+ New killstreak HUD
+ Added experimental gamepad/controller support (Enable in settings)
+ Added damage indicators to show the direction of an attacking enemy
+ Added new sounds when taking damage
+ Added settings to disable HUD
* M108 Wolfcat: Armament 99mm -> 108mm, Reload 5.5s -> 5.75s
* M4 Jumbo: Turret Speed 43°/s -> 37°/s, Reload 5.6s -> 6.0s, Turn Force 0.11 -> 0.1
* Chuffy: Weight 21t -> 20t
* M61 Half-Track: Armament 30mm -> 32mm, Reload 2s -> 1.8s
* Enabled join team button in private games
* Rank is now weighted in to team balancing (K/D is still the base value)
* Bot skill now adjusts to average player rank in a game
* Improved matchmaking
* Optimized Snowfall map
* Improved server performance for replays
* Research on trees other than the starter is now locked below rank 12
* Improved in-game chat
* Improved killfeed
* Tank Game now requires sign in to play
* Hitting a player with spawn protection no longer gives XP
* Added delay to death cam
* Enabled XP boosts for Tank Game
* Fixed pointblank hit displaying as a rear hit
+ New Map: Artillery (FFA Only)
+ Added Tank Game to private game gamemode list
* Fixed Jungle map collisions
* Fixed Tank Game late round join spawn issue
* Fixed some disconnect/crash issues
+ New Map: Jungle
+ New Gamemode: Tank Game
+ New Map: Strangefields (FFA Only)
+ Added login rewards for each consecutive day you login
+ Added decal system and purchasable decals
+ Added post death modal showing who killed you
* Improved team balancing
+ New WIP Map: Canal
* Updated Map: Cargo
* Fixed team balance issue when a player joining presses ready button
* Fixed invisible wall on Wadi map
* Updated scorch and impact effects
+ New WIP Map: Battlements
+ New WIP Map: Caverns
+ Updated Map: Wadi
* Join button is now removed for team with 2 more players than the other team
* Purchased premium camos now apply for all vehicles
* Increased some camo requirements slightly
+ Added 80 new unlockable camos
+ New Vehicle: Weevil
* Changed starter heavy vehicle to Weevil
* Changed autobalancing to use K/D instead of total XP
* Increased Hefty Mk. I reload from 6 seconds to 6.8
* Decreased light tank boost recharge from 12 seconds to 10
* Increased heavy tank boost recharge from 12 seconds to 15
+ Added setting to disable bots in private games
* Reduced conquest max players from 20 to 16
* Disabled team selection on round start
* Reduced saved replays from 15 to 10
+ New premium camos
* Player rank now shows on lobby screen
* More autobalance improvements
+ New Map: Snowfall
* Improved autobalancing
* Fixed round end kill/assist badges not showing
* Reduced AI turret ranges
+ Added autobalancing based on player skill
+ Added AI turrets at spawn to prevent spawn camping
+ Added sound volume slider in settings
+ Added chat filter
* Bots will now destroy deployed walls
* Guests now have a number
* Fixed some gold claim issues for new users
* Fixed cosmetics sometimes not loading in garage
* Changed amount of recordings stored from 20 to 15
* Fixed game server crash
* Fixed round start loading issue
* Fixed round end screen issue when joining a game
+ Enabled buying gold
* Fixed HUD not scaling with screen size
* Fixed players sometimes getting stuck spectating
+ New landmine sprite
* Improved in game UI responsiveness
* Improved respawn timing
* Fixed players sometimes spawning in the same place
+ Added image previews to replays
* Increase camo offset limits
+ Added Battle gamemode
+ New debris when a wreck is destroyed
+ Added premium camos
+ Added new premium vehicles
+ Added key hints for killstreaks
+ Added XP boosts
* Increased research XP requirements
* Fixed camera sometimes not locking to player in replays
* Fixed long replay issues
* Fixed dead vehicles not showing in the correct place in replays
+ New Vehicle: P-70
+ New Vehicle: PT-5
+ New Vehicle: P-34/85
+ New Vehicle: CY-76
+ New Vehicle: CY-122
* Added progress bar to current research
* Research progress now shows at round end
* Improved research tree
* Fixed friendly ricochets giving XP
* Fixed cosmetics being reset on page change
+ New Vehicle: M42 Chuffy
+ New Vehicle: M88 Greyman
+ New Vehicle: M61 Half-Track
+ New Vehicle: M4 Sherwin
+ New Vehicle: M4 Jumbo
+ New Vehicle: M108 Wolfcat
+ New Vehicle: M70 Beast
+ New Vehicle: Jagdsherwin
* Updated boost sound effects
* Improved repair effects
* Fixed wheeled vehicles moving while repairing
+ Added video downloading for replays
+ Added claiming free gold
+ Added shop
* Improved shadow performance
* Improved visibility on smaller screens
* Improved low quality performance
+ New UI
* Cosmetics are now saved even when vehicles are switched
* Fixed game invite issues
+ Added slomo sound effect
* Fixed keys being stuck when window loses focus
* Fixed round end screen disappearing when a player leaves
* Optimized websocket connections
* Fixed bot balance issue
* Updated logo and styling
+ Added win/loss and playtime stats
* Increased starting bot count
* Improved loading
+ Added stats on profile page
+ Added stats for each vehicle
* Improved damage feedback
* Decreased debris and scorch mark lifetime
* Improved Wadi map readability
* Improved timer UI
* Improved damage feedback
+ New research tree
+ New Vehicle: Pike SPG
+ Added killstreaks
+ New Vehicle: Hefty Mk. I
+ New Vehicle: P-34/76
+ Added ramming damage when boosting
+ Destroyed vehicles can now be opened to get repair kits
+ New garage
+ Added vehicle track trails
+ New menu backgrounds
+ New Map: Wadi
+ New Vehicle: M5 Stout
+ New HUD
+ Added kill and assist medals
* Shell caliber and armor thickness now affects shell penetration
* Map Updated: The Pit
* Changed damage font
* Vehicles now have different reverse stats
* Improved kill animations
* Improved focus issues
* Fixed round end not showing winners
* Fixed ricochet killing players that are repairing
+ Added replays on profile
* Bouncing shots off your tank now gives XP
* Barricades and dead tanks can now be destroyed
* Fixed chat sometimes losing focus
+ Added sound effects when a shot misses your tank
* Improved engine sound effects
* Decreased bot difficulty
+ Added settings
* Fixed killfeed display issues
* Improved networking
* Fixed replay movement issues
+ Added a killfeed
* Special abilities now reload after 3 kills
* Increased visibility of vehicle outlines
* Fixed issue with lobby ready button sometimes disappearing
* Can now press enter to open chat
* Fixed some other chat issues
+ New Map: Tank Park
+ New Gamemode: Conquest
+ Added 4 second respawn invincibility
* Set capture the flag to the default gamemode for now
* Removed The Pit from map rotation until matchmaking is implemented
+ New Vehicle: Light Scout
+ New Vehicle: Medium Halftrack
+ Light Scout Ability: Artillery
+ Medium Halftrack Ability: Airstrike
+ Implemented new hitboxes for vehicles
* Updated tutorial
+ Added new tutorial
+ Added arrow under player tank to show direction
+ Assault Gun now has Colossus ability
* Fixed team auto balance issue with bots
+ New explosion effects
+ New tank impact effects
+ Added damage effects where shots hit vehicles
* Fixed replays sometimes not starting properly
+ New kill effects
+ New boost effect, again
+ New shot hit effects
* Improved shot/ricochet latency compensation
+ New boost sound effects
+ New smoke and scorch effects
+ Added wind system for smoke
* Grenades and landmines now do a max of 85 damage
+ New grenade
+ New explosion sound effects
+ New boost effects
* Chat is now blue for friendlies and red for enemies
* Grenades can now be launched over walls
+ Added standalone registration/login
* Assault Gun and Light Tank are now locked behind ranks
+ New HUD
+ Added menu sounds
* Battle gamemode now has a max of 7 rounds
+ New sounds for ricochets, wall and tank impacts, reloads, and others
* Damage is now shown when hitting an enemy
* Total XP now shows for a shot
+ Implemented tutorial
+ Added new sounds for shots, hits, and kills
* Firing now adds a bit of force to vehicles
* Fixed sound issues in replays
* Made bots less accurate
+ Implemented abilities for tanks, activated with 'Q'.
+ Medium Tank Ability: Grenade
+ Assault Gun Ability: Landmine
+ Light Tank Ability: Deployable Wall
* Implemented new crosshair
* You can now shoot while repairing
* Improved bot AI
* Made bots a bit easier
* Small bug fixes
+ New Map: Cargo
+ Implemented sign in
+ Implemented basic garage
+ Implemented new effects
+ Implemented tank camo system
+ Added outlines for enemy and friendly tanks
* Updated Pixi.js version, should be more performant
+ New Map: Trainyard
+ New Map: The Pit
+ Added map rotation
+ Shot XP for long shots
* Destroyed tanks now keep their turrets
* Improved replays
* Improved bots
+ Implemented simple bots to balance teams
* Rear tank hits are now always an instant kill
* Fixed game chat not resetting to game controls after hitting enter
+ New gamemode: Tag
+ New test map: Square
+ Added ability to ping allies with middle mouse button
+ Names in chat are now the color of their team
+ Game end now shows XP earned and kills for each player
+ Global chat can now be opened/closed with "t"
* Decreased max player count to 8
* Increased battle round time to 2 minutes and 30 seconds
* Dead tanks now despawn after 1 minute in gamemodes that allow respawns
* Decreased max shell bounces from 12 to 4
* Battle gamemode round winner is now determined by amount of players left alive
* Improved replay reliability(hopefully)
* Fixed chat during replays
+ Replay system
* Shots ricochet more on walls
+ New test map: Long Map
+ New test map: Tractor Factory 2
+ New UI
+ New tank types
+ New ricochet effect
+ New aiming reticle
* Fixed shells not hitting if your barrel is in the entity
* Changed Battle mode to be 5 rounds
* Battle mode now switches spawns each round
+ New gamemode: Battle
* Fixed turret offset
+ New map: Tractor Factory
+ New tank textures
+ Added repair button
* Improved capture the flag gamemode
+ Added capture the flag gamemode
+ Initial alpha release